Anime; plural: anime), sometimes called Japanimation, is hand-drawn and computer animation originating from Japan. The term is derived from the English word animation, and is utilized in Japan as a blanket term for all animated media. Beyond Japan, anime is utilized either to describe animation made in Japan, or to a Japanese-disseminated animation design often characterized by colorful graphics, dynamic characters, and fantastical styles
The earliest business Japanese animation dates to 1917. A characteristic anime art style emerged in the 1960s with the works of Osamu Tezuka and spread out in the 2nd half of the 20th century, developing a large domestic and worldwide audience. Anime can be dispersed theatrically, by method of tv broadcasts, directly to home media, and over the Web. In addition to initial works, anime are often adaptations of Japanese comics (manga), light books, or computer game.
Production approaches and techniques related to anime have adapted gradually in response to emergent technologies. As a multimedia art type, it integrates graphic art, characterization, cinematography, and other imaginative methods.  Anime production generally focuses less on motion, and more on the realism of settings along with the usage of camera impacts, consisting of panning, zooming, and angle shots.  Varied art designs are utilized, and character proportions and features can be quite different, consisting of typically big or realistically-sized emotive eyes. Anime is categorized into many genres targeting both broad and niche demographics.
The anime industry in Japan includes over 430 production studios, with significant companies consisting of Studio Ghibli, Gainax, and Toei Animation. Despite making up only a fraction of the country's domestic movie market, anime comprises a majority of Japanese DVD and Blu-ray sales. Since the 1980s, anime has also seen increasing worldwide success with the increase of foreign-dubbed and subbed shows. As of 2016, anime accounted for 60% of the world's animated television shows.
As a type of animation, anime is an art form that makes up numerous genres found in cinema; it is sometimes incorrectly classified as a genre itself. In Japan, the term anime is used to describe all animation, despite origin. English-language dictionaries more restrictively specify anime (United States:
The etymology of the term anime is challenged. The English word "animation" is composed in Japanese katakana as アニメーション (animēshon) and as アニメ (anime [a.ni.me] (About this soundlisten)) in its reduced kind. Some sources declare that anime stems from the French term for animation dessin animé, but othersbelieve this to be a myth originated from the popularity of anime in France in the late 1970s and 1980s
In English, anime-- when used as a common noun-- typically functions as a mass noun. (For example: "Do you watch anime?" or "How much anime have you collected?") As with a few other Japanese words such as saké, Pokémon, and Kobo Abé, English-language texts sometimes spell anime as animé (as in French), with an acute accent over the final e, to hint the reader to pronounce the letter, not to leave it quiet as English orthography might recommend. Prior to the extensive use of anime, the term Japanimation was common throughout the 1970s and 1980s. In the mid-1980s, the term anime began to supplant Japanimation. In general, the latter term now only appears in period works where it is utilized to identify and recognize Japanese animation.
The word anime has actually likewise been criticized, e.g. in 1987, when Hayao Miyazaki stated that he despised the truncated word anime because to him it represented the อนิเมะใหม่ desolation of the Japanese animation market. He related the desolation with animators doing not have motivation and with mass-produced, overly expressionistic products trusting a repaired iconography of facial expressions and drawn-out and exaggerated action scenes but lacking depth and sophistication because they do not try to communicate feeling or thought.